Windows 7. 32 vs 64 bit performance benchmark

Windows 7. 32 vs 64 bit performance benchmark

There is no doubt that MS Windows 7 is much faster than MS Windows Vista, as a proof of it huge number of tests you can find in web [1]. In reality, OS loading speed as well as software launching time is what regular user mainly notices first. It is more specific to notice and benchmark performance improvements in applications and games while this performance differences is not measured in tens of percents.

Another question is does it really have significant performance differences between Windows 7 32 bit version and 64 bit version? From my subjective experience I can say, 32 bit version is slightly faster in launching of the programs, although there is no evidences seen in tests below. Still there are legitimate concerns that running 32 bit software on 64 bit OS might lead to some performance fall, because in order to run 32 bit programs emulator (Wow64) is used. In some sources you can find that this performance fall is measured up to 2% only.

With Windows 7 64 bit ability to use more RAM (more than 3Gb), you should concern that addressing also become longer (address to memory area). This might be an issue, what OS run out of RAM and virtual disk (swap) is used, and amount of information transferred from / to hard drive will be larger than in case of 32 bit OS. Some sources claim that for 2Gb RAM usage, in 64 bit OS will consume up to 300 – 400 Mb more.

Fortunately there are some pros as well. With a 64 bit bus amount (and speed) of transferred information will grow. More over extra registers in CPU can be used for operations.

I have noticed very interesting issue with Windows Experience Index, where one of benchmark parameters (memory operations per second) in Windows 7 64 bit is lower than in 32 bit. Till now I was unable to find reasonable explanation.

Hardware used :

Mainboard - Gigabyte HA65M-UD3H-B3
CPU - Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
RAM – 4Gb (2 x Kingston 99U5471-002A00LF 2GB DIMM DDR3 PC3-10700U DDR3-1334 (9-9-9-25 4-34-10-5))
VGA - Intel(R) HD Graphics Family (6SP 850MHz, 512MB DDR3 1.33GHz 128-bit, Integrated Graphics)

1.Tests - Windows Experience Index

  32 bit 64 bit

difference

Processor (calculations per second)

7.5

7.5

0

Memory (memory operations per second)

7.6

5.9

-22,37%

Graphics (desktop performance for Windows Aero)

5.2

5.2

0

Gaming graphics (3D business and gaming graphics performance)

5.8

5.8

0

Primary hard disk (disk data transfer rate)

5.9

5.9

0

Kopējais

5.2

5.2

0

2. HD Tune Pro. (v 4.60)

Two identical Hitachi hard drives are used in tests. Even I had suspected that 64bit windows are slower, there is no evidences seen in tests. Hard disks had similar characteristics. There are no write tests. I have noticed also, that Total Commander (32bit program) works very slow on copying of small files while working on Windows 7 64bit.

32bit, 64bit, benchmark, CPU, Gigabyte, HDD, Hitachi, i5, RAM, Windows 7 32bit, 64bit, benchmark, CPU, Gigabyte, HDD, Hitachi, i5, RAM, Windows 7
32 bit MS Windows 7 64 bit MS Windows

3. SiSoft Sandra Lite 2011.6.17.50

I made some benchmarks on CPU, RAM, GPU and .NET multimedia. With the test methodology you can get acquainting in SiSoft Sandra web page [4]. I would not say developers generously wrote about it.

CPU performance did not bring any surprises, as expected significant growths of performance were running cryptographic algorithms. That can be explained with ability for 64bit to use extra CPU registers. Significant success was also with multimedia benchmark. Slight performance drop was with RAM and GPU. I would like to hope, that in real life running compound programs summary performance improvements will give noticeable performance jump.

4. Conclusions

64 bit OS has future if software developers will create more 64 alternatives. Very interesting web is http://www.start64.com. As it can be assumed – developers of compression and multimedia software can shine placing out 64bit their software products. Still I was confused, there is no 64bit alternative for VLC player.


Processor (CPU)

Processor Arithmetic

 

32 bit

64 bit

 

Aggregate Arithmetic Performance

66 GOPS

62.45 GOPS

-5,68%

Dhrystone iSSE4.2

86.65 GIPS

83 GIPS

-4,40%

Whetstone iSSE3

50.2 GFLOPS

47 GFLOPS

-6,81%

 

Cryptography

 

32 bit

64 bit

 

Cryptographic Bandwidth

1.75 GB/s

2 GB/s

14,29%

AES256-ECB iAES Cryptographic Bandwidth

5.52 GB/s

5.51 GB/s

-0,18%

SHA256 iSSE4 Hashing Bandwidth

565 MB/s

798 MB/s

41,24%

 

Multi-Core Efficiency

 

32 bit

64 bit

 

Inter-Core Bandwidth

8 GB/s

8.15 GB/s

1,88%

Inter-Core Latency

48.3 ns

40.4 ns

-16,36% (!)

 

Multimedia

 

32 bit

64 bit

 

Aggregate Multi-Media Performance

94.86 MPix/s

129.52 MPix/s

 

36,54%

Multi-Media Integer x16 iSSE4.1

123.72 MPix/s

156.26 MPix/s

26,30%

Multi-Media Float x8 iSSE2

72.73 MPix/s

107.36 MPix/s

 

47,61%

Multi-Media Double x4 iSSE2

38.7 MPix/s

58.21 MPix/s

 

50,41%

 

Memory

Bandwidth

 

32 bit

64 bit

 

Aggregate Memory Performance

17GB/s

16.73GB/s

-1,59%

Integer B/F iSSE2 Memory Bandwidth

17GB/s

16.74GB/s

-1,53%

Float B/F iSSE2 Memory Bandwidth :

17GB/s

16.72GB/s

-1,65%

 

Cache and latency

 

32 bit

64 bit

 

Cache/Memory Bandwidth

94.64GB/s

92GB/s

-2,79%

Integrated Data Cache

437.88GB/s

403.61GB/s

-7,83%

L2 Cache

348GB/s

345GB/s

-0,86%

L3 Cache

171.22GB/s

168.32GB/s

-1,69%

* Higher scores are better

 

32 bit

64 bit

 

Speed Factor

38.90

38.30

-1,54% (!)

* Lower scores are better

Video

GPGPU/GPCPU processing

 

32 bit

64 bit

 

Aggregate Memory Performance

 

5.42GB/s

5.41GB/s

-0,18%

Internal Memory Bandwidth :

 

12GB/s

12GB/s

0,00%

Data Transfer Bandwidth :

2.44GB/s

2.43GB/s

-0,41%

Internal Memory Bandwidth :

12GB/s

12GB/s

0,00%

Bandwidth Efficiency :

 

58.02%

57.85%

-0,29%

System to Device Bandwidth :

 

3GB/s

3GB/s

0,00%

Device to System Bandwidth :

2GB/s

2GB/s

0,00%

 

GPGPU/GPCPU Bandwidth

 

32 bit

64 bit

 

Aggregate Shader Performance :

 

14.77MPix/s

15.34MPix/s

3,86%

Native Float Shaders :

 

52.6MPix/s

54.4MPix/s

3,42%

Emulated Double Shaders :

4.15MPix/s

4.33MPix/s

4,34%

Aggregate Shader Performance :

 

5.74GFLOPS

6GFLOPS

4,53%

Native Float Shaders :

 

20.45GFLOPS

21.15GFLOPS

3,42%

Emulated Double Shaders :

1.61GFLOPS

1.68GFLOPS

4,35%

 

.NET Multi-Media

 

32 bit

64 bit

 

Aggregate Multi-Media .NET Performance

 10.7MPix/s

15MPix/s

40,19%

Multi-Media Integer x1 .NET :

20.32MPix/s

28.7MPix/s

41,24%

Multi-Media Float x1 .NET :

5.63MPix/s

8MPix/s

42,10%

Multi-Media Double x1 .NET :

18.27MPix/s

15.77MPix/s

-13,68%

 

1. http://www.pcworld.com/article/172509/windows_7_performance_tests.html

2. http://blog.tune-up.com/windows-insights/32-bit-vs-64-bit-more-bit-more-performance/

3. http://www.start64.com/index.php?option=com_content&task=view&id=2889&Itemid=126

4. http://www.sisoftware.net/

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» Comments

Hi

Regarding the memory index drop in x64, I was surprised as well on my PC when I moved to x64. But: I found this on C:\Windows\Performance\WinSAT\DataStore

--4227858432
Florin Antoci 2011-10-01 19:24

LimitApplied Friendly="Physical memory available to the OS is less than 4.0GB-64MB on a 64-bit OS : limit mem score to 5.9" Relation="LT"
Florin Antoci 2011-10-01 19:24
nice find. Can you perform a boot time comparision between the 32bit and 64bit too ?
insect 2012-09-24 16:34
Use PaePatch on the 32 bit win 7 and post results.
Time to show that 64 sucks. 2012-11-07 00:26
i force instaleld windows 7 drivers in windows xp 32 bit from windows 7 64 bit using a a method with a VERY hacked drivergenius software. it moved so fast that it was processing liek the clock frquency was multiplied by 6. it ran a hell of a lot cooler.
geniusthemaster 2014-01-28 23:02
the problem with this comparison is that 64 bit will use 4gb of ram while the 32bit will only use 3.7 ish.
asdsad 2016-09-11 21:17
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